The second day was spent playing "Heavy Rain". It's a sort of interactive movie, where the player doesn't have to do much, and it's mainly QTE that decide whether you succeed or not. The story shown is about a loving father trying to rescue his son, and people trying to catch a serial killer.
The story itself is pretty good-looking, but the ending doesn't seem to be very logical. The behaviour of the person, that turned out to be a killer, throughout the game didn't suggest such an outcome. But I've had several nice hours of guessing - and I finally didn't guess. I just don't get how such a highly positive character could turn out a cullion.
The game looks great, especially taking into account the year that it's been created. Bodies, faces, the smallest details like eyelaches, stubble, small cracks on the lips - all these details look created with so much love and care that I can't even imagine, and I've never seen a game that showed so much attention to the smallest details. It's completely amazing.
But the controls are just pain in the ass =\
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