The more grown-up the world's gamedev becomes - the more I think about such a funny thing as the open world in video-games. I've suddenly been accused of not understanding anything about steampunk and the world shown in Dishonored and that's why I returned to this topic again.
We are all hungry for games that would make us wanna live inside the world shown. And the developer is trying hard to make a game that could make us simply forget that it's a game, not a simulator of the real life. I've had a boyfriend once, who was completely fanatic about TES III: Morrowind. He would spend endless hours building new houses, sorting books on the bookshelves, making campfires in the forest with his character eating and drinking near the fire and so on, just living his character's life.Gotta say that our 'love' didn't last long this way... And I couldn't avoid thinking that it's not normal. Meanwhiles, Bethesda didn't stop. And here comes the Oblivion. And here comes the Skyrim. And millions of people forget what the real life is like.
Don't get me wrong, guyz, I really like it when the game world offers me millions of opportunities and a huge variability of gameplay. But still, a game should remain a game and have some reasonable restrictions. Take the Elder Scrolls, for example. Huge open world offering the player to do what they want - and all of a sudden that medieval Sims seems to have a STORYLINE. For fuck's sake!!! Nobody wants to go through the story, because for the fifth time in this series the story sucks! And what happens then?
The world goes down in blight. Living corpses invade the spaces of Vvardenfell. Dagoth Ur wants to break Morrowind free from the Imperial reign. You wrap yourself in pelage and run into a forest, make a campfire and read books, then you go to the Vivek, find some lonely ordinator and put a mace into his arse. Glad you're enjoying yourself, but the blight... no-no-no, put down that mace!!!
The world is invaded with daedra, the Oblivion gates are opened every 300 meters, everyone is suffering. You shut 1-2 gates, maybe even 3, then you say 'Oooh, screw that' and go exploring the seashore. Then you suddenly kill some goddamn fucking CHICKEN - and the next 20 hours of gameplay you spend hiding from the Imperial guardians.
Alduin rages? Well, we've got at least two identical games before, thank you and fuck all that shit in advance. I'm going to the Dark Brotherhood.
We are all hungry for games that would make us wanna live inside the world shown. And the developer is trying hard to make a game that could make us simply forget that it's a game, not a simulator of the real life. I've had a boyfriend once, who was completely fanatic about TES III: Morrowind. He would spend endless hours building new houses, sorting books on the bookshelves, making campfires in the forest with his character eating and drinking near the fire and so on, just living his character's life.
Don't get me wrong, guyz, I really like it when the game world offers me millions of opportunities and a huge variability of gameplay. But still, a game should remain a game and have some reasonable restrictions. Take the Elder Scrolls, for example. Huge open world offering the player to do what they want - and all of a sudden that medieval Sims seems to have a STORYLINE. For fuck's sake!!! Nobody wants to go through the story, because for the fifth time in this series the story sucks! And what happens then?
The world goes down in blight. Living corpses invade the spaces of Vvardenfell. Dagoth Ur wants to break Morrowind free from the Imperial reign. You wrap yourself in pelage and run into a forest, make a campfire and read books, then you go to the Vivek, find some lonely ordinator and put a mace into his arse. Glad you're enjoying yourself, but the blight... no-no-no, put down that mace!!!
The world is invaded with daedra, the Oblivion gates are opened every 300 meters, everyone is suffering. You shut 1-2 gates, maybe even 3, then you say 'Oooh, screw that' and go exploring the seashore. Then you suddenly kill some goddamn fucking CHICKEN - and the next 20 hours of gameplay you spend hiding from the Imperial guardians.
Alduin rages? Well, we've got at least two identical games before, thank you and fuck all that shit in advance. I'm going to the Dark Brotherhood.
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